FXLinks
Negotiable Min Order Quantity Unit
- Required Quantity
-
- Place of Origin
- Payment Terms
- Negotiable
- Production method
- Negotiable
- Shipping / Lead Time
- Negotiable / Negotiable
- Keyword
- engine, mobile, simulation, graphics
- Category
- Indoor Sports , Computer Software , Mobile Phones
FXGear Inc.
- Verified Certificate
-
11
Product name | FXLinks | Certification | - |
---|---|---|---|
Category |
Indoor Sports
Computer Software Mobile Phones |
Ingredients | - |
Keyword | engine , mobile , simulation , graphics | Unit Size | - |
Brand name | - | Unit Weigh | - |
origin | Stock | - | |
Supply type | - | HS code | - |
Product Information
FXGear’s physics simulation for mobile platforms (FXLinks) allows complicated simulations which traditionally required great amount of hardware resources to be run on the limited resources of mobile platforms. Materials that can be simulated include fluid, particle, cloth.
FXLinks is an advanced mobile physics engine package optimized for mobile platforms. With FXLinks, you can easily integrate physics-based effects such as fluid and particles into user interface in your applications.
FXLinks is comprised of:
FXFluid : Fluid Simulation Engine
FXParticle : Particle Simulation Engine
FXCloth : Cloth Simulation Engine
FXFur : Hair/Fur Simulation Engine
FXPaper : Paper Simulation Engine
FXDeform : Elastic Body Simulation Engine
FXDepth : Depth Illusion Rendering Engine
FX Links is highly optimized for mobile platforms, and utilizes both CPU and GPU resources efficiently for maximum performance with minimum power consumption.
B2B Trade
Price (FOB) | Negotiable | transportation | - |
---|---|---|---|
MOQ | Negotiable | Leadtime | Negotiable |
Payment Options | Negotiable | Shipping time | Negotiable |
- President
- Chang-Hwan Lee
- Address
- 634-8 Sinsa-dong, Gangnam-gu, Seoul, Korea
- Product Category
- Computer Software,Indoor Sports ,Movie
- Year Established
- 2003
- No. of Total Employees
- 51-100
- Company introduction
-
Since its foundation in 2004, FXGear has developed various cutting-edge computer graphics technologies. Originally established as a computer graphics software developer, we have expanded into developing virtual human technologies, mobile graphics engines and virtual reality technologies.
Our core competency is our strong R&D team, which has accumulated CG technologies over time by conducting many computer graphics software projects. We also work in cooperation with leading university labs to develop new CG technologies.
We are constantly upgrading our products and broadening the range of our technology.
Our technology has been proven, as it has been used by major studios and global gaming companies and smartphone manufactures.
- Main Markets
-
China
India
Japan
South Korea
U.S.A
- Main Product
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