ezCloth
Negotiable Min Order Quantity Unit
- Required Quantity
-
- Place of Origin
- Payment Terms
- Negotiable
- Production method
- Negotiable
- Shipping / Lead Time
- Negotiable / Negotiable
FXGear Inc.
- Verified Certificate
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11
Product name | ezCloth | Certification | - |
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Category |
Computer Software
Computer & Information Technology Service |
Ingredients | - |
Keyword | animation , character , clothes , game | Unit Size | - |
Brand name | - | Unit Weigh | - |
origin | Stock | - | |
Supply type | - | HS code | - |
Product Information
Quick and Efficient Way to Create Cloth Animation
High quality 3D game characters usually require highly detailed secondary motions such as cloth, hair, accessories, etc. However ezCloth can create such secondary motions easily just with a few clicks on existing character models. In addition to this, ezCloth can convert any skinned polygon meshes into dynamic objects and smoothly generate physics based motion of the skinned mesh with exceptional collision handling technology between meshes. The generated motion is baked into bone rotations, so it makes ezCloth possible to replace the time consuming key frame animation with automated simulation instead of such secondary animations without any modifications on existing skinned characters with bones.
Accurate Collision Handling
ezCloth simulates the bones, not the skinned mesh itself. Nonetheless, the collision between skinned mesh and collision objects are resolved by adjusting the bone rotations to avoid interpenetration. Therefore, only storing the resulting bone rotations leads to the correct resolution of collision between the skinned meshes and collision objects, and actually it is not possible by simply converting mesh animation into skinning bones’ rotations.
Intuitive and Rich Dynamics Control
Users can modify the material properties of cloth with a simple set of parameters and add wind fields to an ezCloth object for dynamic effects. The rich and intuitive controls enable users to obtain desired results so quickly.
Versatile Functions for Animation Editing
ezCloth provides motion re-sampling, pose blending, smoothing filters for post-processing of the simulated results. Cyclic motions such as running and walking can be produced with a simple combination of such functions. In addition to such editing functions, users can modify any key value of the bones manually, which makes it possible to control the motion beyond physics.
Production-Proven Software
Customers of ezCloth have witnessed five times faster production speed comparing to previous production pipeline, and it is difficult to achieve this quality of the improved cloth motions without ezCloth.
B2B Trade
Price (FOB) | Negotiable | transportation | - |
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MOQ | Negotiable | Leadtime | Negotiable |
Payment Options | Negotiable | Shipping time | Negotiable |
- President
- Chang-Hwan Lee
- Address
- 634-8 Sinsa-dong, Gangnam-gu, Seoul, Korea
- Product Category
- Computer Software,Indoor Sports ,Movie
- Year Established
- 2003
- No. of Total Employees
- 51-100
- Company introduction
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Since its foundation in 2004, FXGear has developed various cutting-edge computer graphics technologies. Originally established as a computer graphics software developer, we have expanded into developing virtual human technologies, mobile graphics engines and virtual reality technologies.
Our core competency is our strong R&D team, which has accumulated CG technologies over time by conducting many computer graphics software projects. We also work in cooperation with leading university labs to develop new CG technologies.
We are constantly upgrading our products and broadening the range of our technology.
Our technology has been proven, as it has been used by major studios and global gaming companies and smartphone manufactures.
- Main Markets
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China
India
Japan
South Korea
U.S.A
- Main Product