FXHair
Negotiable Min Order Quantity Unit
- Required Quantity
-
- Place of Origin
- Payment Terms
- Negotiable
- Production method
- Negotiable
- Shipping / Lead Time
- Negotiable / Negotiable
- Keyword
- animation, hair, simulation, vfx
- Category
- Computer Software
FXGear Inc.
- Verified Certificate
-
11
Product name | FXHair | Certification | - |
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Category | Computer Software | Ingredients | - |
Keyword | animation , hair , simulation , vfx | Unit Size | - |
Brand name | - | Unit Weigh | - |
origin | Stock | - | |
Supply type | - | HS code | - |
Product Information
Fast and Robust Collision Handling
FXHair robustly resolves collisions to fast moving objects. The stable simulation of hair dynamics allows the character’s hairs to be moved wildly without stretched hairs or any other artifacts.
Fast Hair-to-Hair Interaction
The accurate and fast self interaction between hairs is one of the most important features of FXHair. Without proper self interaction, the hairs look unnatural and no volumetric effect of hair clumps emerges.
Goal Curves
Fast moving characters are prone to make their hairs tangled up. FXHair provides the goal curve constraint which can control how strong the hairs are attracted to the shape of goal curves. The strength can be scaled along a hair curve, and this scaling profile can be set per-hair basis. Using goal curves, you can maintain given hairstyle even under strong wind or fast movements.
Interoperability with Other Hair Tools
FXHair accepts NURBS curves as input and output. This simplicity enables users to do easy integration into existing hair tools in your pipeline. FXHair provides one-click converting function for existing Maya Hair system or Shave & Haircut node to FXHair.
B2B Trade
Price (FOB) | Negotiable | transportation | - |
---|---|---|---|
MOQ | Negotiable | Leadtime | Negotiable |
Payment Options | Negotiable | Shipping time | Negotiable |
- President
- Chang-Hwan Lee
- Address
- 634-8 Sinsa-dong, Gangnam-gu, Seoul, Korea
- Product Category
- Computer Software,Indoor Sports ,Movie
- Year Established
- 2003
- No. of Total Employees
- 51-100
- Company introduction
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Since its foundation in 2004, FXGear has developed various cutting-edge computer graphics technologies. Originally established as a computer graphics software developer, we have expanded into developing virtual human technologies, mobile graphics engines and virtual reality technologies.
Our core competency is our strong R&D team, which has accumulated CG technologies over time by conducting many computer graphics software projects. We also work in cooperation with leading university labs to develop new CG technologies.
We are constantly upgrading our products and broadening the range of our technology.
Our technology has been proven, as it has been used by major studios and global gaming companies and smartphone manufactures.
- Main Markets
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China
India
Japan
South Korea
U.S.A
- Main Product